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FromSoftware is back—and this time, they’ve ditched sprawling open-world solemnity for something sharper, smaller, and surprisingly social. Welcome to Elden Ring: Nightreign.
Released on May 30, this standalone roguelike spinoff from the Elden Ring universe reimagines the Lands Between as a time-limited co-op gauntlet. No custom Tarnished, no wandering aimlessly across mountaintops. Just eight prebuilt “Nightfarers,” three in-game days to survive, and a team of strangers (or friends, if you’re lucky) to conquer the darkness with.
Launch Numbers: Big Bite, Big Crowd
From day one, Nightreign flexed its franchise muscle:
- 2 million copies sold in 24 hours
- 3.5 million within five days
- Over 300,000 concurrent players on Steam at peak, making it the second-biggest FromSoftware PC launch—just behind the original Elden Ring.
Not bad for a game many assumed was just a side project.
Gameplay: Roguelike Soulsborne with a Shot of Destiny
Imagine Dark Souls got drunk with Hades and woke up next to Left 4 Dead. That’s Nightreign. Fast-paced dungeon runs, class-based builds, a dynamic day-night cycle, and procedural boss layouts—all tied together in a tight, co-op-first format.
Matches are limited to three in-game days and nights, adding a compelling sense of urgency.
Die? Try again. Win? Bragging rights (and lore crumbs) await.
Elden Ring: Nightreign review – Critics Cautiously Enthusiastic, Players Warming Up
Critics:
- Holding a 78/100 Metacritic average
- Praise for bold design shift and replay value
- Criticism for lack of environment variety and limited matchmaking options—especially the absence of a duos mode
Players:
- Steam reviews launched as “Mixed”
- Now climbing to “Mostly Positive” after a critical Day 3 patch
Common player feedback:
“Combat slaps. Bosses rule. Solo is brutal. Please, let me play with just one friend.”
Good news: FromSoftware has confirmed duos mode is in development.
Patching the Night
A major patch hit within 72 hours of launch, addressing:
- Solo difficulty tuning
- Matchmaking improvements
- Enemy spawn balance
- Leveling tweaks
- Auto-revive adjustments
The impact? A clear shift in online sentiment—from frustration to cautious optimism.
Verdict: Not Elden Ring 2—But It’s Something Bold
Nightreign isn’t here to dethrone Elden Ring. It’s not trying to. Instead, it’s a concentrated experiment in what the Souls formula can become when it stops brooding and starts sprinting.
For fans of roguelikes, co-op chaos, or just good combat design—it’s already a hit.
For traditionalists? Give it a patch or two and see if it grows on you.
Either way, FromSoft took a risk—and it’s paying off.
Elden Ring: Nightreign is available now on PC, PS4/PS5, Xbox One, and Series X/S.
Let Newsfangled know in the comments:
Is Nightreign the future of the Soulsborne formula—or just a fascinating detour?
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